Loose thoughts on, perhaps, surprising parallels.

At first sight, it seems that very few modern video games fit into the category of conceptual art that developed throughout the…


Crimson Company is quite different from most other card games. In fact, you could make an argument that it’s not really a “card game” at all, but rather a strategy game that happens to use cards as its core elements of gameplay.

This is because the game was designed to…



Shawn Layden, former PlayStation executive at Sony, recently re-initiated the good old debate of video games being “too long”, using The Last of Us Part II as an example. While he was primarily concerned with the sustainability of modern AAA development, all kinds of discussions about “entertainment value per dollar”…


Celebrated among players at the time, but apparently largely unnoticed by game developers, Zach Gage invented a very special game mode for Pocket-Run Pool in 2018.

The so-called “Insta-Tournaments” build on the established concept of “Daily Challenges”, where all players of a single-player game are given one attempt a day…


The ability to plan ahead is at the very heart of what makes games fascinating. Thomas Grip of Frictional Games calls it the “core reason” for why gameplay feels good in the first place. That’s not too surprising once you consider the alternative. A game lacking the possibility to make…


“Hand in hand, take flight across seven realms, solve mysteries, help others, make friends, and create enriching memories together.” (Quote from Sky’s official website)

In 2012 thatgamecompany brought Journey to the world which is rightfully still being praised to this day as one of the pioneers of games as experiential narrative. Just a couple of weeks ago Sky: Children of the Light was released for iOS as a spiritual successor. …


Many video games feature elements of busywork. Some of them however, end up being dominated by it. Once the infamous “grind” takes over, it’s not about skill, competence or systemic reasoning anymore. Instead, the amount time sunk into a game becomes the main factor for the player’s success. …


A while ago, I came to the conclusion that the term “video games”, as it is used these days, ultimately contains two fundamentally different art forms. On the one hand, gameplay-driven series of mechanical challenge, that primarily use their theme and narrative context to intuitively explain their rules. …


Competing against others is deeply ingrained in games. …

Fabian Fischer

Game designer chasing the elusive beauty of systems. https://twitter.com/Ludokultur

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